This isn’t a perfect game, however, but thankfully the annoyances are few. There is a lot more to discuss, but suffice it to say that Edge of Eternity’s systems are well designed, well thought out, and make perfect sense. The only problem with trying to describe a game this big and complex in a single paragraph is figuring out what to leave in, and what to take out – there is a system for sleeping in an inn, for instance, where you can choose to eat food that will give you buffs for the next day, and will also let you talk to your companions and get to know them better. And there has certainly been a lot of work gone into this something you can tell straight away. The other focus of Edge of Eternity is pretty much covered by everything else that is involved in moving this adventure forward – whether that be crafting, exploring or just talking to people. And what do crystals make? That’s right, magic attacks and spells! There is a whole crafting subset linked to the crystals, where they can be fused together to make better ones, and with the equivalent crafting trees for armour and weapons, there is always a reason to gather the resources you find when exploring. As the weapons get higher levels, more slots unlock on them that allow you to seat crystals. In an interesting move, when you do battle, not only do the characters gain XP, and level up, but so do the weapons that you use. Of course, going back to earlier areas will result in you being almost godlike. Pick your fights, is basically my pro tip there. If however they are as much as one level higher than you, the result is usually that of a complete stomping and a trip to the game over screen. One word of warning however: pay attention to the levels of the enemies you encounter, if they are a lower level than you, then usually victory is a foregone conclusion. The path is therefore set.Īs with any good JRPG, getting stronger allows you to do more damage and make the most of some of the more spectacular attacks, and so the whole fighting system is really good fun to get to grips with. Daryon receives a letter from his sister, telling him that their mother has caught The Corrosion, but that she may be onto a cure. This was bad enough, but in a pretty much despicable move, the invaders released a disease called The Corrosion, which is always fatal, but not before turning its victims into twisted monstrosities. At first all was well, but then the invaders decided that the way forward was to have a war. The world in which they live is called Heryon, and some time ago, an alien race appeared in the skies above their cities. Daryon is a soldier, and his sister Selene, a Priestess trained in the magical arts. What I can say is that the story revolves around a brother and sister who have taken different paths in their lives. The story on offer here in Edge of Eternity is a great one, but it is one that I won’t go into too much detail about in order to avoid spoilers. The story of a JRPG has to be just right in order to hook you in, get you invested in the characters and ultimately keep you playing.
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